petri
Day 21 - Turn: 06d 06h 43m - Total: 86d 03h 28m
Game Started: 05/27/2025 - Last Updated: 08/12/2025 - Bacterial Diamond
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
tayzzer
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
62:02:20
147900
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Snipe Attack [ 43200 / 43200 ] Super Snipe [ 86400 / 86400 ]
Onyx_Dusk
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
87:22:50
300
  • 170
    Unit-count sprite
    x 108
    Unit-count sprite
    x 6
    Unit-count sprite
    x 2
    Unit-count sprite
    x 9
    Unit-count sprite
    x 1
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 13
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 14
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
  • 786800
  • 250000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
POWER
PrismaticStorm
Units cost +20% more to build, but gain +30% attack and defense.
86:03:27
385880
  • 299
    Unit-count sprite
    x 14
    Unit-count sprite
    x 157
    Unit-count sprite
    x 74
    Unit-count sprite
    x 15
    Unit-count sprite
    x 32
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 2007000
  • 385000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 64800 / 64800 ] Samurai Spirit [ 113400 / 113400 ]
AerialVanGo
Units cost +20% more to build, but gain +30% attack and defense.
77:17:44
920
  • 137
    Unit-count sprite
    x 34
    Unit-count sprite
    x 84
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 9
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 512280
  • 162000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 64800 / 64800 ] Samurai Spirit [ 113400 / 113400 ]
The_Joggler
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
83:16:22
275900
  • 191
    Unit-count sprite
    x 79
    Unit-count sprite
    x 21
    Unit-count sprite
    x 82
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 941600
  • 207000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Snipe Attack [ 54000 / 54000 ] Super Snipe [ 108000 / 108000 ]
ElJuan
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
49:03:28
74400
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Copter Command [ 18000 / 18000 ] Airborne Assault [ 54000 / 54000 ]
Fruitigal
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
62:11:09
11126
  • 128
    Unit-count sprite
    x 10
    Unit-count sprite
    x 27
    Unit-count sprite
    x 7
    Unit-count sprite
    x 15
    Unit-count sprite
    x 59
    Unit-count sprite
    x 5
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 293040
  • 118000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
SUPER
Old Spice
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
53:01:48
134400
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Snipe Attack [ 60 / 32400 ] Super Snipe [ 60 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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