FFA T4 3 day turns
Day 1 - Turn: 01d 02h 39m - Total: 01d 02h 39m
Game Started: 06/01/2025 - Last Updated: 06/05/2025 - 9P Asking
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Mex64
Units gain +30% attack, but lose -20% defense.
02:03:29
0
  • 16
    Unit-count sprite
    x 16
  • 16000
  • 8000
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
einsama
Units (even air units) gain +10% attack power on plains.
03:23:57
500
  • 16
    Unit-count sprite
    x 16
  • 16000
  • 8500
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
Lichinator
No day-to-day abilities.
03:19:06
1000
  • 16
    Unit-count sprite
    x 16
  • 16000
  • 9000
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Az1mute
Units gain +30% attack, but lose -20% defense.
03:14:03
1500
  • 16
    Unit-count sprite
    x 16
  • 16000
  • 9500
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 54000 ]
TheMajor
No day-to-day abilities.
03:11:57
2000
  • 16
    Unit-count sprite
    x 16
  • 16000
  • 10000
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
CaptainBaron
Units (even air units) gain +10% attack power on roads.
03:20:00
2500
  • 16
    Unit-count sprite
    x 16
  • 16000
  • 10500
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 45000 ]
quacktagon
Luck on attacks is -14% to +29%.
03:16:58
3000
  • 16
    Unit-count sprite
    x 16
  • 16000
  • 11000
Overclock [ 0 / 27000 ] System Crash [ 0 / 63000 ]
mouh
No day-to-day abilities.
01:02:38
11500
  • 8
    Unit-count sprite
    x 8
  • 8000
  • 11500
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Pulsar666
No day-to-day abilities.
03:00:00
0
  • 8
    Unit-count sprite
    x 8
  • 8000
  • 12000
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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