dish
Day 12 - Turn: 06d 21h 46m - Total: 10d 08h 12m
Game Started: 06/14/2025 - Last Updated: 08/08/2025 - Bacterial Diamond
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Dr.Jingles
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
17:19:25
60
  • 224
    Unit-count sprite
    x 180
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 21
    Unit-count sprite
    x 13
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
  • 447200
  • 214000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Gold Rush [ 21600 / 21600 ] Power of Money [ 31100 / 64800 ]
xyxiangying
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
11:16:24
84400
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Max Force [ 16110 / 27000 ] Max Blast [ 16110 / 54000 ]
BecomingCiv
Units cost +20% more to build, but gain +30% attack and defense.
16:14:01
520
  • 208
    Unit-count sprite
    x 177
    Unit-count sprite
    x 1
    Unit-count sprite
    x 14
    Unit-count sprite
    x 1
    Unit-count sprite
    x 11
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 436320
  • 201000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 47530 / 63000 ]
VandS
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
19:45:40
98800
  • 153
    Unit-count sprite
    x 3
    Unit-count sprite
    x 137
    Unit-count sprite
    x 9
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 316300
  • 169000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Double Time [ 27000 / 27000 ] Victory March [ 46160 / 72000 ]
tayzzer
Units cost +20% more to build, but gain +30% attack and defense.
10:08:11
166880
  • 161
    Unit-count sprite
    x 140
    Unit-count sprite
    x 3
    Unit-count sprite
    x 4
    Unit-count sprite
    x 11
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 349920
  • 179000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 61920 / 63000 ]
南鸢
Units cost +20% more to build, but gain +30% attack and defense.
10:22:58
24000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 1200 / 36000 ] Samurai Spirit [ 1200 / 63000 ]
TornCerberus
Units cost is reduced to 90% (10% cheaper).
10:19:52
9700
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Old Spice
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
16:10:20
1640
  • 162
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 123
    Unit-count sprite
    x 8
    Unit-count sprite
    x 20
    Unit-count sprite
    x 7
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 425680
  • 179000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
POWER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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