Another China map, by me
Day 28 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/13/2025 - Last Updated: 10/17/2025 - China-1920, rise of warlords
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Jose507pty Jose507pty
No day-to-day abilities.
01:06:01
5200
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 42750 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
TacticsCommand TacticsCommand
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
01:02:59
30300
Double Time [ 12550 / 37800 ] Victory March [ 12550 / 100800 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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    Units in vision only
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Siege Tortoise Siege Tortoise
Units repair +1 additional HP (note: liable for costs).
10:00:38
1700
POWER
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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    Units in vision only
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starhal starhal
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
24:03:59
18200
Lightning Drive [ 1800 / 43200 ] Lightning Strike [ 1800 / 129600 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
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    Units in vision only
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CleanerCode CleanerCode
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
06:06:21
4200
Double Time [ 19550 / 27000 ] Victory March [ 19550 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
  • 0
    Units in vision only
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LimeYellowOrangeTactical LimeYellowOrangeTactical
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
22:00:51
500
Double Time [ 1700 / 32400 ] Victory March [ 1700 / 86400 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
  • 27
    Units in vision only
    Unit-count sprite
    x 2
    Unit-count sprite
    x 12
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 111600
  • 10000
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Player team
duck658 duck658
Units repair +1 additional HP (note: liable for costs).
13:10:56
6700
Lucky Lass [ 10250 / 32400 ] Covering Fire [ 10250 / 64800 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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    Units in vision only
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Deedlith Deedlith
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
23:01:52
2700
Double Time [ 5900 / 43200 ] Victory March [ 5900 / 115200 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
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    Units in vision only
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BecomingCiv BecomingCiv
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
00:00:00
40500
Double Time [ 43200 / 43200 ] Victory March [ 55350 / 115200 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
  • 84
    Units in vision only
    Unit-count sprite
    x 9
    Unit-count sprite
    x 7
    Unit-count sprite
    x 51
    Unit-count sprite
    x 2
    Unit-count sprite
    x 9
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
  • 217500
  • 43500
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DezMaxTr DezMaxTr
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
04:18:44
3000
Turbo Charge [ 11050 / 27000 ] Overdrive [ 11050 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
  • 0
    Units in vision only
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arislong arislong
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
04:23:25
5000
Lightning Drive [ 650 / 27000 ] Lightning Strike [ 650 / 81000 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
  • 0
    Units in vision only
  • 0
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SeaweedCowboy SeaweedCowboy
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
22:14:33
600
Double Time [ 32400 / 32400 ] Victory March [ 86400 / 86400 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
  • 32
    Units in vision only
    Unit-count sprite
    x 2
    Unit-count sprite
    x 16
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 5
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
  • 190000
  • 15500
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OgItsKnucks OgItsKnucks
Units gain +30% attack, but lose -20% defense.
08:07:57
4800
Knuckleduster [ 31400 / 43200 ] Haymaker [ 31400 / 86400 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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