Another China map, by me
Day 9 - Turn: 00d 09h 03m - Total: 04d 16h 30m
Game Started: 06/13/2025 - Last Updated: 08/03/2025 - China-1920, rise of warlords
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Jose507pty
No day-to-day abilities.
06:01:03
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Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 35500 / 54000 ]
TacticsCommand
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
04:16:29
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Double Time [ 32250 / 32400 ] Victory March [ 32250 / 86400 ]
Siege Tortoise
Units repair +1 additional HP (note: liable for costs).
05:02:37
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Lucky Lass [ 32400 / 32400 ] Covering Fire [ 50250 / 64800 ]
starhal
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
09:20:47
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Lightning Drive [ 12200 / 27000 ] Lightning Strike [ 12200 / 81000 ]
CleanerCode
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
06:06:21
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Double Time [ 19550 / 27000 ] Victory March [ 19550 / 72000 ]
LimeYellowOrangeTactical…
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:04:12
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Player team
Double Time [ 350 / 27000 ] Victory March [ 350 / 72000 ]
duck658
Units repair +1 additional HP (note: liable for costs).
03:04:43
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Lucky Lass [ 2000 / 27000 ] Covering Fire [ 2000 / 54000 ]
Deedlith
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:04:04
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Double Time [ 27000 / 27000 ] Victory March [ 39400 / 72000 ]
BecomingCiv
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:12:18
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Double Time [ 16700 / 27000 ] Victory March [ 16700 / 72000 ]
DezMaxTr
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
04:18:44
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Turbo Charge [ 11050 / 27000 ] Overdrive [ 11050 / 54000 ]
arislong
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
04:23:25
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Lightning Drive [ 650 / 27000 ] Lightning Strike [ 650 / 81000 ]
SeaweedCowboy
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:00:29
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Double Time [ 19500 / 27000 ] Victory March [ 19500 / 72000 ]
OgItsKnucks
Units gain +30% attack, but lose -20% defense.
07:09:38
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Knuckleduster [ 27000 / 27000 ] Haymaker [ 44250 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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