Diamond Arrows
Day 7 - Turn: 01d 01h 53m - Total: 13d 16h 59m
Game Started: 06/16/2025 - Last Updated: 06/28/2025 - Bacterial Diamond
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
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The_Joggler
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
15:11:40
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    Units in vision only
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Player team
Copter Command [ 2750 / 18000 ] Airborne Assault [ 2750 / 54000 ]
delthunders
Units cost is reduced to 90% (10% cheaper).
14:03:49
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    Units in vision only
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Player team
Barter [ 4975 / 27000 ] Merchant Union [ 4975 / 45000 ]
Eagle852
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
13:16:58
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    Units in vision only
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Player team
POWER
Fruitigal
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
10:16:18
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    Units in vision only
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Player team
Gold Rush [ 18000 / 18000 ] Power of Money [ 18110 / 54000 ]
Kupie
Units cost +20% more to build, but gain +30% attack and defense.
12:21:37
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    Units in vision only
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Player team
Morale Boost [ 10980 / 36000 ] Samurai Spirit [ 10980 / 63000 ]
3RD BASE
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
12:03:02
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    Units in vision only
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Player team
POWER
ErzwinGS
Units cost is reduced to 90% (10% cheaper).
12:04:33
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    Units in vision only
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Player team
Barter [ 8435 / 27000 ] Merchant Union [ 8435 / 45000 ]
ErzwinGS
Units cost +20% more to build, but gain +30% attack and defense.
13:23:48
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    Units in vision only
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Player team
Morale Boost [ 6400 / 36000 ] Samurai Spirit [ 6400 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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