chaos
Day 26 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 06/24/2025 - Last Updated: 10/30/2025 - Attacks from all sides: 4 teams of 3
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
OMGWTFBBQCREW OMGWTFBBQCREW
Units cost +20% more to build, but gain +30% attack and defense.
24:14:26
3880
SUPER
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
  • 139
    Units in vision only
    Unit-count sprite
    x 98
    Unit-count sprite
    x 3
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    x 5
    Unit-count sprite
    x 18
    Unit-count sprite
    x 1
    Unit-count sprite
    x 5
    Unit-count sprite
    x 2
    Unit-count sprite
    x 7
  • 598680
  • 118000
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Player team
lordoftheroaches lordoftheroaches
Units cost +20% more to build, but gain +30% attack and defense.
04:07:46
37120
Morale Boost [ 10110 / 57600 ] Samurai Spirit [ 10110 / 100800 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
  • 0
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Player team
Argusdubbs Argusdubbs
Units gain +10% attack.
20:01:44
60900
Black Wave [ 40345 / 81000 ] Black Storm [ 40345 / 145800 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
  • 0
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Player team
RedWalrus92 RedWalrus92
Units cost +20% more to build, but gain +30% attack and defense.
23:03:26
52040
Morale Boost [ 57600 / 57600 ] Samurai Spirit [ 100800 / 100800 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
  • 0
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Player team
Game_Boyo Game_Boyo
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
06:09:30
34700
Meteor Strike [ 54000 / 54000 ] Meteor Strike II [ 78150 / 90000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
  • 0
    Units in vision only
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Player team
Gl1tchycat Gl1tchycat
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
10:13:52
35200
SUPER
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
  • 0
    Units in vision only
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Player team
quacktagon quacktagon
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
88720
Morale Boost [ 72000 / 72000 ] Samurai Spirit [ 126000 / 126000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
  • 141
    Units in vision only
    Unit-count sprite
    x 76
    Unit-count sprite
    x 11
    Unit-count sprite
    x 16
    Unit-count sprite
    x 23
    Unit-count sprite
    x 5
    Unit-count sprite
    x 2
    Unit-count sprite
    x 8
  • 826920
  • 104000
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Player team
link314 link314
Units cost is reduced to 90% (10% cheaper).
31:00:24
710
Barter [ 3810 / 54000 ] Merchant Union [ 3810 / 90000 ]
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
  • 97
    Units in vision only
    Unit-count sprite
    x 57
    Unit-count sprite
    x 2
    Unit-count sprite
    x 7
    Unit-count sprite
    x 14
    Unit-count sprite
    x 13
    Unit-count sprite
    x 4
  • 391230
  • 54000
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Player team
CleanerCode CleanerCode
Units cost is reduced to 90% (10% cheaper).
22:13:49
63820
POWER
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
  • 0
    Units in vision only
  • 0
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Player team
Hihotimber Hihotimber
Units cost +20% more to build, but gain +30% attack and defense.
16:36:06
23200
Morale Boost [ 17880 / 50400 ] Samurai Spirit [ 17880 / 88200 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
  • 0
    Units in vision only
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Player team
Sanake Sanake
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
05:21:29
94400
Gold Rush [ 3495 / 21600 ] Power of Money [ 3495 / 64800 ]
COP Button Funds are multiplied by 1.5x.
SCOP Button Unit attack percentage increases by (3 * Funds / 1000)%.
  • 0
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  • 0
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Player team
QuietProfesional QuietProfesional
Units cost is reduced to 90% (10% cheaper).
25:05:10
210
POWER
COP Button Units cost is reduced to 50%.
SCOP Button Units cost reduced to 50%, and ground units can deploy from cities.
  • 208
    Units in vision only
    Unit-count sprite
    x 44
    Unit-count sprite
    x 107
    Unit-count sprite
    x 18
    Unit-count sprite
    x 16
    Unit-count sprite
    x 8
    Unit-count sprite
    x 11
    Unit-count sprite
    x 4
  • 1102500
  • 90000
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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