Megatank survivle
Day 2 - Turn: 06d 15h 22m - Total: 08d 04h 51m
Game Started: 06/20/2025 - Last Updated: 06/23/2025 - RUN FROM THE MEGATANK! XD!
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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NeotankGanymede202…
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range. Units cost is reduced to 90% (10% cheaper).
08:13:41
27000
  • 5
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
  • 88000
  • 11000
Player team
Max Force [ 900 / 27000 ] Max Blast [ 900 / 54000 ]
Barter [ 450 / 27000 ] Merchant Union [ 450 / 45000 ]
CleanerCode
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Units cost is reduced to 90% (10% cheaper).
07:11:25
11000
  • 1
    Unit-count sprite
    x 1
  • 800
  • 3000
Player team
Gold Rush [ 0 / 18000 ] Power of Money [ 0 / 54000 ]
Barter [ 0 / 27000 ] Merchant Union [ 0 / 45000 ]
Deadtired
Units cost is reduced to 90% (10% cheaper). Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:21:27
8000
  • 0
  • 0
  • 0
Player team
Barter [ 900 / 27000 ] Merchant Union [ 900 / 45000 ]
Double Time [ 450 / 27000 ] Victory March [ 450 / 72000 ]
Sanake
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:17:13
9000
  • 1
    Unit-count sprite
    x 1
  • 1000
  • 2000
Player team
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Chunk_Slug
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
08:18:44
11000
  • 1
    Unit-count sprite
    x 1
  • 1000
  • 3000
Player team
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Josef5050
Units cost is reduced to 90% (10% cheaper). Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:00:00
0
  • 0
  • 0
  • 0
Player team
Barter [ 900 / 27000 ] Merchant Union [ 900 / 45000 ]
Double Time [ 450 / 27000 ] Victory March [ 450 / 72000 ]
scarecrowjeero
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:19:12
9000
  • 1
    Unit-count sprite
    x 1
  • 1000
  • 3000
Player team
Copter Command [ 0 / 18000 ] Airborne Assault [ 0 / 54000 ]
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
duck658
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Units (even air units) gain +10% attack power on plains.
08:04:50
11000
  • 1
    Unit-count sprite
    x 1
  • 0
  • 3000
Player team
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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