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Day 11 - Turn: 01d 18h 16m - Total: 02d 05h 23m
Game Started: 06/30/2025 - Last Updated: 07/30/2025 - Fallout New Vegas Mojave Desert [Std.]
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
SuperbConstant
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:07:49
13000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Double Time [ 250 / 27000 ] Victory March [ 250 / 72000 ]
Leogamer359
Luck on attacks is -9% to +24%.
03:00:00
5000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Brute Force [ 0 / 27000 ] Barbaric Blow [ 0 / 54000 ]
link314
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:06:12
1000
  • 19
    Unit-count sprite
    x 6
    Unit-count sprite
    x 5
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 65000
  • 10000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Double Time [ 24300 / 27000 ] Victory March [ 24300 / 72000 ]
Hihotimber
Units repair +1 additional HP (note: liable for costs).
02:05:22
17700
  • 15
    Unit-count sprite
    x 8
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 62000
  • 11000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Lucky Lass [ 1850 / 27000 ] Covering Fire [ 1850 / 54000 ]
OMGWTFBBQCREW
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
11:02:19
0
  • 25
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 13
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 83200
  • 16000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Double Time [ 7650 / 27000 ] Victory March [ 7650 / 72000 ]
quacktagon
Luck on attacks is -14% to +29%.
08:17:47
9000
  • 20
    Unit-count sprite
    x 12
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 63200
  • 11000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Overclock [ 8950 / 27000 ] System Crash [ 8950 / 63000 ]
RedWalrus92
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
09:13:38
900
  • 15
    Unit-count sprite
    x 7
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 51200
  • 9000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 35950 / 81000 ]
Argusdubbs
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
09:08:22
4400
  • 16
    Unit-count sprite
    x 7
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
  • 71800
  • 12000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Tsunami [ 9700 / 36000 ] Typhoon [ 9700 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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