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Day 20 - Turn: 01d 06h 26m - Total: 21d 03h 38m
Game Started: 07/25/2025 - Last Updated: 11/04/2025 - 16 FFA Battleground
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
noonoo117
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:04:24
9400
  • 15
    Unit-count sprite
    x 5
    Unit-count sprite
    x 4
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
  • 42000
  • 14000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Double Time [ 14000 / 43200 ] Victory March [ 14000 / 115200 ]
QuietProfesional
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:00:00
3000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Hesty
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
12:00:53
9000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Urban Blight [ 2050 / 27000 ] High Society [ 2050 / 54000 ]
SKeLeDríno
No day-to-day abilities.
18:08:20
0
  • 13
    Unit-count sprite
    x 6
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 37900
  • 11000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Sideslip [ 21600 / 21600 ] Sidewinder [ 54000 / 54000 ]
Jr_24fit
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
21:06:20
1100
  • 40
    Unit-count sprite
    x 14
    Unit-count sprite
    x 8
    Unit-count sprite
    x 11
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
  • 168900
  • 31000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Double Time [ 31250 / 37800 ] Victory March [ 31250 / 100800 ]
ScribEnthusiast
No day-to-day abilities.
21:05:07
26000
  • 18
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 8
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
  • 85700
  • 17000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Hyper Repair [ 950 / 37800 ] Hyper Upgrade [ 950 / 75600 ]
Hardolfo
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:19:11
6000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Eligitine
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
12:00:47
3500
  • 26
    Unit-count sprite
    x 10
    Unit-count sprite
    x 5
    Unit-count sprite
    x 4
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 107800
  • 21000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Tsunami [ 800 / 50400 ] Typhoon [ 800 / 88200 ]
Siege Tortoise
Units repair +1 additional HP (note: liable for costs).
10:10:24
17100
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Lucky Lass [ 13250 / 32400 ] Covering Fire [ 13250 / 64800 ]
AntiThese
No day-to-day abilities.
22:10:00
13600
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Hyper Repair [ 36500 / 37800 ] Hyper Upgrade [ 36500 / 75600 ]
touf25
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
20:14:55
2800
  • 25
    Unit-count sprite
    x 7
    Unit-count sprite
    x 11
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
  • 114500
  • 22000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Urban Blight [ 43200 / 43200 ] High Society [ 49750 / 86400 ]
PhoKing
Luck on attacks is -9% to +24%.
21:03:37
30400
  • 49
    Unit-count sprite
    x 11
    Unit-count sprite
    x 21
    Unit-count sprite
    x 5
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 212800
  • 36000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Brute Force [ 27000 / 27000 ] Barbaric Blow [ 46300 / 54000 ]
Clock150
Units repair +1 additional HP (note: liable for costs).
21:23:32
0
  • 7
    Unit-count sprite
    x 3
    Unit-count sprite
    x 4
  • 30300
  • 13000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Lucky Lass [ 10650 / 37800 ] Covering Fire [ 10650 / 75600 ]
Practical
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
24:04:35
5100
  • 24
    Unit-count sprite
    x 13
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 68400
  • 15000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Tsunami [ 36000 / 36000 ] Typhoon [ 63000 / 63000 ]
tallfeet
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:19:03
14000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Double Time [ 27000 / 27000 ] Victory March [ 28850 / 72000 ]
SpiffyDC
No day-to-day abilities.
17:19:19
5200
  • 34
    Unit-count sprite
    x 15
    Unit-count sprite
    x 8
    Unit-count sprite
    x 3
    Unit-count sprite
    x 4
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
  • 125700
  • 25000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Hyper Repair [ 32400 / 32400 ] Hyper Upgrade [ 32950 / 64800 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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