FFA Fog Map Test
Day 31 - Turn: 00d 15h 12m - Total: 06d 10h 51m
Game Started: 08/20/2025 - Last Updated: 11/09/2025 - Ardor for Operations [v0.24]
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
tethys
No day-to-day abilities.
17:12:26
1700
  • 161
    Units in vision only
    Unit-count sprite
    x 87
    Unit-count sprite
    x 9
    Unit-count sprite
    x 10
    Unit-count sprite
    x 5
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
    Unit-count sprite
    x 5
    Unit-count sprite
    x 3
    Unit-count sprite
    x 4
    Unit-count sprite
    x 9
    Unit-count sprite
    x 4
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
  • 943300
  • 92000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Hyper Repair [ 30150 / 37800 ] Hyper Upgrade [ 30150 / 75600 ]
Migreo
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
19:05:21
7800
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Terrain Tactics [ 50400 / 50400 ] Prime Tactics [ 53475 / 88200 ]
JIPS
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
10:08:24
18400
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 63000 / 63000 ]
Pycnonemosaurus
No day-to-day abilities.
24:03:11
300
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Hyper Repair [ 48600 / 48600 ] Hyper Upgrade [ 97200 / 97200 ]
Pesti
Units repair +1 additional HP (note: liable for costs).
04:00:00
3000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
fyram
No day-to-day abilities.
23:19:37
33500
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
SUPER
andymans
No day-to-day abilities.
07:21:50
22200
  • 0
    Units in vision only
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 54000 / 54000 ]
ecnelis
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
06:10:50
102900
  • 137
    Units in vision only
    Unit-count sprite
    x 78
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 18
    Unit-count sprite
    x 4
    Unit-count sprite
    x 7
    Unit-count sprite
    x 7
    Unit-count sprite
    x 9
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
  • 682800
  • 115000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Max Force [ 48600 / 48600 ] Max Blast [ 97200 / 97200 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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