Day 24 - Turn: 00d 17h 37m - Total: 35d 10h 36m
Game Started: 08/23/2025 - Last Updated: 09/05/2025 - Sahara
Bracket: QC5 D1 [A]
Quack Cup #5 - Division 1 [A]
- Contact tournament organizer
Message the tournament organizer for any questions or issues.
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
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MWB
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
35:10:35
28800
  • 43
    Unit-count sprite
    x 1
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    x 9
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    x 3
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    x 4
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    x 1
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    x 4
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    x 2
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    x 9
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    x 3
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    x 1
    Unit-count sprite
    x 1
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    x 1
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    x 1
  • 520440
  • 24000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 50400 / 50400 ] Samurai Spirit [ 88200 / 88200 ]
Barter [ 48600 / 48600 ] Merchant Union [ 67977.5 / 81000 ]
X-OLDMAN
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement. Units cost is reduced to 90% (10% cheaper).
28:02:15
2260
  • 39
    Unit-count sprite
    x 9
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    x 11
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    x 5
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    x 4
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    x 2
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    x 2
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    x 2
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    x 1
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    x 3
  • 313300
  • 22000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Copter Command [ 33840 / 39600 ] Airborne Assault [ 33840 / 118800 ]
Barter [ 0 / 54000 ] Merchant Union [ 0 / 90000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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