Day 10 - Turn: 03d 05h 46m - Total: 15d 20h 19m
Game Started: 08/23/2025 - Last Updated: 08/27/2025 - Sahara
Bracket: QC5 D1 [D]
Quack Cup #5 - Division 1 [D]
- Contact tournament organizer
Message the tournament organizer for any questions or issues.
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Messages
Damage Calculator (Hotkey: C)
Move Planner
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Meteor
Angry nell I told you this would happen!
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Zekro
Units cost +20% more to build, but gain +30% attack and defense. Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
15:20:18
21100
  • 23
    Unit-count sprite
    x 18
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
  • 60960
  • 17000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 19360 / 36000 ] Samurai Spirit [ 19360 / 63000 ]
Market Crash [ 3710 / 21600 ] War Bonds [ 3710 / 64800 ]
atrueboss
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
16:16:12
700
  • 25
    Unit-count sprite
    x 18
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 71160
  • 20000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 5040 / 36000 ] Samurai Spirit [ 5040 / 63000 ]
Barter [ 2520 / 27000 ] Merchant Union [ 2520 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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