Day 15 - Turn: 00d 20h 39m - Total: 17d 11h 29m
Game Started: 08/23/2025 - Last Updated: 09/10/2025 - Sahara
Bracket: QC5 D1 [D]
Quack Cup #5 - Division 1 [D]
- Contact tournament organizer
Message the tournament organizer for any questions or issues.
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
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Connecting...
tethys
Units cost is reduced to 90% (10% cheaper). Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
17:11:28
23840
  • 54
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    x 36
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    x 7
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    x 3
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    x 4
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    x 1
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    x 1
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    x 1
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    x 1
  • 166230
  • 23000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Barter [ 5040 / 32400 ] Merchant Union [ 5040 / 54000 ]
Copter Command [ 2365 / 25200 ] Airborne Assault [ 2365 / 75600 ]
Raynian
Units cost +20% more to build, but gain +30% attack and defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
14:04:57
5580
  • 34
    Unit-count sprite
    x 16
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    x 2
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    x 5
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    x 3
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    x 3
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    x 1
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    x 3
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    x 1
  • 261480
  • 21000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 34905 / 36000 ] Samurai Spirit [ 34905 / 63000 ]
Gold Rush [ 1297.5 / 25200 ] Power of Money [ 1297.5 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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