Day 11 - Turn: 02d 13h 55m - Total: 11d 04h 47m
Game Started: 10/11/2025 - Last Updated: 10/20/2025 - Brush With Death
Bracket: QC5 D2 [F]
Quack Cup #5 - Division 2 [F]
- Contact tournament organizer
Message the tournament organizer for any questions or issues.
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Groudon
Unaffected by snow, but rain affects him the same as snow would for others. No day-to-day abilities.
20:06:06
6600
  • 34
    Unit-count sprite
    x 21
    Unit-count sprite
    x 7
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 101100
  • 19000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Blizzard [ 27000 / 27000 ] Winter Fury [ 44600 / 63000 ]
Hyper Repair [ 22300 / 27000 ] Hyper Upgrade [ 22300 / 54000 ]
Advance_N
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. No day-to-day abilities.
11:04:46
18900
  • 29
    Unit-count sprite
    x 1
    Unit-count sprite
    x 19
    Unit-count sprite
    x 5
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 89500
  • 19000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Urban Blight [ 27000 / 27000 ] High Society [ 48250 / 54000 ]
Hyper Repair [ 24125 / 27000 ] Hyper Upgrade [ 24125 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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