Day 9 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 08/25/2025 - Last Updated: 08/28/2025 - Sahara
Bracket: QC5 D4 [D]
Quack Cup #5 - Division 4 [D]
- Contact tournament organizer
Message the tournament organizer for any questions or issues.
(00,00)
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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IDS agent1
Units cost +20% more to build, but gain +30% attack and defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
18:07:04
3120
  • 26
    Unit-count sprite
    x 18
    Unit-count sprite
    x 3
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
  • 92400
  • 20000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Morale Boost [ 2335 / 36000 ] Samurai Spirit [ 2335 / 63000 ]
datcher
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Unaffected by snow, but rain affects him the same as snow would for others.
00:00:00
24400
  • 19
    Unit-count sprite
    x 15
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
  • 43600
  • 18000
    0/?
    0/?
    0/?
    0/?
    0/?
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Urban Blight [ 5160 / 27000 ] High Society [ 5160 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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