Day 8 - Turn: 02d 15h 30m - Total: 14d 03h 19m
Game Started: 08/23/2025 - Last Updated: 08/29/2025 - Sahara
Bracket: QC5 D4 [F]
Quack Cup #5 - Division 4 [F]
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Message the tournament organizer for any questions or issues.
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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OgItsKnucks
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense. Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
11:10:18
2000
  • 19
    Unit-count sprite
    x 14
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 42500
  • 16000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Meteor Strike [ 8420 / 54000 ] Meteor Strike II [ 8420 / 90000 ]
Snipe Attack [ 4210 / 27000 ] Super Snipe [ 4210 / 54000 ]
damopl
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
14:03:18
15000
  • 20
    Unit-count sprite
    x 15
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
  • 38960
  • 16000
    0/?
    0/?
    0/?
    0/?
    0/?
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    0/?
Gold Rush [ 5590 / 18000 ] Power of Money [ 5590 / 54000 ]
Lightning Drive [ 2795 / 27000 ] Lightning Strike [ 2795 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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