Valleys war.
Day 15 - Boot: 00d 00h 00m - AET:
Game Started: 12/21/2005 - Last Updated: 02/25/2006 - shit
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Mr_Nintendo
Units gain +10% attack.
51500
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Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
Whiplash
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
24500
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Copter Command [ 0 / 27000 ] Airborne Assault [ 0 / 81000 ]
Jeeves The Mole
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
28500
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Copter Command [ 300 / 27000 ] Airborne Assault [ 300 / 81000 ]
Hobo_neojkx
Units (even air units) gain +10% attack power on plains.
65600
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Beat Down [ 27000 / 27000 ] Block Rock [ 41700 / 81000 ]
NES Outlaw
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
51000
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Copter Command [ 0 / 27000 ] Airborne Assault [ 0 / 81000 ]
Nureru
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
24500
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Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 81000 ]
PucKviruS
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
30300
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Copter Command [ 27000 / 27000 ] Airborne Assault [ 29850 / 81000 ]
LemonV1
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
22900
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Gold Rush [ 0 / 27000 ] Power of Money [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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