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Day 6 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 09/30/2025 - Last Updated: 09/30/2025 - Alien Ooze_WIP
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
BlueBounce
Units cost +20% more to build, but gain +30% attack and defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:23:53
18000
  • 5
    Units in vision only
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
  • 28920
  • 3000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Morale Boost [ 360 / 36000 ] Samurai Spirit [ 360 / 63000 ]
BlueBounce
Units cost +20% more to build, but gain +30% attack and defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:23:43
18000
  • 3
    Units in vision only
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 24000
  • 3000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Morale Boost [ 7260 / 36000 ] Samurai Spirit [ 7260 / 63000 ]
BlueBounce
Units cost +20% more to build, but gain +30% attack and defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:23:56
18000
  • 4
    Units in vision only
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
  • 25920
  • 3000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Morale Boost [ 5100 / 36000 ] Samurai Spirit [ 5100 / 63000 ]
BlueBounce
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Units cost +20% more to build, but gain +30% attack and defense.
12:23:57
18000
  • 5
    Units in vision only
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
  • 16200
  • 3000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Enhanced Vision [ 5000 / 27000 ] Counter Break [ 5000 / 45000 ]
BlueBounce
Units cost +20% more to build, but gain +30% attack and defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:23:57
18000
  • 4
    Units in vision only
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
  • 27720
  • 3000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Morale Boost [ 2400 / 36000 ] Samurai Spirit [ 2400 / 63000 ]
BlueBounce
Units cost +20% more to build, but gain +30% attack and defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:23:53
18000
  • 4
    Units in vision only
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
  • 13680
  • 3000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Morale Boost [ 16200 / 36000 ] Samurai Spirit [ 16200 / 63000 ]
BlueBounce
Units cost +20% more to build, but gain +30% attack and defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:23:58
18000
  • 4
    Units in vision only
    Unit-count sprite
    x 4
  • 4800
  • 3000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Morale Boost [ 420 / 36000 ] Samurai Spirit [ 420 / 63000 ]
BlueBounce
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Units cost +20% more to build, but gain +30% attack and defense.
12:22:07
18000
  • 7
    Units in vision only
    Unit-count sprite
    x 5
    Unit-count sprite
    x 2
  • 2200
  • 3000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Enhanced Vision [ 60 / 27000 ] Counter Break [ 60 / 45000 ]
BlueBounce
Units cost +20% more to build, but gain +30% attack and defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
12:23:40
18000
  • 4
    Units in vision only
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
  • 28440
  • 3000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Morale Boost [ 1800 / 36000 ] Samurai Spirit [ 1800 / 63000 ]
BlueBounce
Units cost +20% more to build, but gain +30% attack and defense. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
12:23:57
18000
  • 5
    Units in vision only
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
  • 3240
  • 3000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Morale Boost [ 50 / 36000 ] Samurai Spirit [ 50 / 63000 ]
BlueBounce
Units cost +20% more to build, but gain +30% attack and defense. No day-to-day abilities.
12:23:54
18000
  • 20
    Units in vision only
    Unit-count sprite
    x 15
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
  • 33840
  • 3000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Morale Boost [ 14220 / 36000 ] Samurai Spirit [ 14220 / 63000 ]
BlueBounce
Units cost +20% more to build, but gain +30% attack and defense. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
00:00:00
92880
  • 57
    Units in vision only
    Unit-count sprite
    x 47
    Unit-count sprite
    x 9
    Unit-count sprite
    x 1
  • 98280
  • 21000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Morale Boost [ 36000 / 36000 ] Samurai Spirit [ 47610 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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