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Day 10 - Turn: 00d 00h 00m - Total: 04d 23h 16m
Game Started: 10/01/2025 - Last Updated: 10/01/2025 - Alien Ooze_WIP
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
BlueBounce
Units cost +20% more to build, but gain +30% attack and defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16:13:05
30000
  • 5
    Units in vision only
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
  • 9600
  • 3000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Morale Boost [ 21480 / 36000 ] Samurai Spirit [ 21480 / 63000 ]
BlueBounce
Units cost +20% more to build, but gain +30% attack and defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16:23:51
30000
  • 2
    Units in vision only
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 25080
  • 3000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Morale Boost [ 6600 / 36000 ] Samurai Spirit [ 6600 / 63000 ]
BlueBounce
Units cost +20% more to build, but gain +30% attack and defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16:23:54
30000
  • 3
    Units in vision only
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 24360
  • 3000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Morale Boost [ 7800 / 36000 ] Samurai Spirit [ 7800 / 63000 ]
BlueBounce
Units cost +20% more to build, but gain +30% attack and defense. Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
16:23:54
30000
  • 5
    Units in vision only
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
  • 23520
  • 3000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Morale Boost [ 1920 / 36000 ] Samurai Spirit [ 1920 / 63000 ]
BlueBounce
Units cost +20% more to build, but gain +30% attack and defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16:23:54
30000
  • 4
    Units in vision only
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
  • 6600
  • 3000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Morale Boost [ 24840 / 36000 ] Samurai Spirit [ 24840 / 63000 ]
BlueBounce
Units cost +20% more to build, but gain +30% attack and defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16:23:56
30000
  • 3
    Units in vision only
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 26400
  • 3000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Morale Boost [ 4980 / 36000 ] Samurai Spirit [ 4980 / 63000 ]
BlueBounce
Units cost +20% more to build, but gain +30% attack and defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16:23:55
30000
  • 3
    Units in vision only
    Unit-count sprite
    x 3
  • 2640
  • 3000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Morale Boost [ 3240 / 36000 ] Samurai Spirit [ 3240 / 63000 ]
BlueBounce
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Units cost +20% more to build, but gain +30% attack and defense.
16:23:51
30000
  • 4
    Units in vision only
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
  • 1300
  • 3000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Enhanced Vision [ 900 / 27000 ] Counter Break [ 900 / 45000 ]
BlueBounce
Units cost +20% more to build, but gain +30% attack and defense. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
16:23:55
30000
  • 5
    Units in vision only
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
  • 13680
  • 3000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Morale Boost [ 19440 / 36000 ] Samurai Spirit [ 19440 / 63000 ]
BlueBounce
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%. Units cost +20% more to build, but gain +30% attack and defense.
16:23:57
30000
  • 5
    Units in vision only
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
  • 2700
  • 3000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Enhanced Vision [ 100 / 27000 ] Counter Break [ 100 / 45000 ]
BlueBounce
No day-to-day abilities. Units cost +20% more to build, but gain +30% attack and defense.
16:23:50
30000
  • 8
    Units in vision only
    Unit-count sprite
    x 5
    Unit-count sprite
    x 3
  • 10200
  • 3000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Hyper Repair [ 22640 / 27000 ] Hyper Upgrade [ 22640 / 54000 ]
BlueBounce
Units cost +20% more to build, but gain +30% attack and defense. Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
04:23:15
179280
  • 63
    Units in vision only
    Unit-count sprite
    x 1
    Unit-count sprite
    x 54
    Unit-count sprite
    x 8
  • 117960
  • 27000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Morale Boost [ 41450 / 43200 ] Samurai Spirit [ 41450 / 75600 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.