FFA on Immigration
Day 25 - Boot: 00d 00h 00m - AET:
Game Started: 12/23/2005 - Last Updated: 04/23/2006 - 8P - Immigration (XXL)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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warhammer158
Units cost +20% more to build, but gain +30% attack and defense.
3000
  • 0
  • 0
  • 0
    0/?
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Morale Boost [ 844 / 27000 ] Samurai Spirit [ 844 / 81000 ]
Neville Longbottom
Units gain +10% attack.
4000
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    0/?
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Black Wave [ 600 / 27000 ] Black Storm [ 600 / 81000 ]
el_B
Units gain +30% attack, but lose -20% defense.
2000
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    0/?
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Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 81000 ]
Hobo_neojkx
Units cost +20% more to build, but gain +30% attack and defense.
113600
  • 0
  • 0
  • 0
    0/?
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Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 63000 / 81000 ]
aruba-x-x
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
24000
  • 0
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Copter Command [ 1172 / 27000 ] Airborne Assault [ 1172 / 81000 ]
parsley
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
40800
  • 0
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Market Crash [ 27000 / 27000 ] War Bonds [ 37469.6 / 81000 ]
NoliaBoy
Units cost is reduced to 90% (10% cheaper).
2000
  • 0
  • 0
  • 0
    0/?
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
Madow
No day-to-day abilities.
14800
  • 0
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  • 0
    0/?
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Sideslip [ 7400 / 27000 ] Sidewinder [ 7400 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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