DD-R1-G8
Day 3 - Turn: 03d 05h 01m - Total: 04d 22h 36m
Game Started: 11/01/2025 - Last Updated: 11/09/2025 - Deepwood Fortress
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Banjoey
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
06:07:28
7500
  • 7
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
  • 24000
  • 4500
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
Renz_Ai
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
06:05:12
7500
  • 7
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
  • 24000
  • 4500
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
pukupuku
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
04:23:32
7500
  • 7
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
  • 24000
  • 4500
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
Christiaan1
No day-to-day abilities.
04:22:35
9500
  • 5
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
  • 22000
  • 4500
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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