One more zombies
Day 3 - Turn: 05d 00h 52m - Total: 07d 11h 33m
Game Started: 10/31/2025 - Last Updated: 11/05/2025 - [Zombies] 7p
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Messages
Damage Calculator (Hotkey: C)
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Replay
Meteor
Angry nell I told you this would happen!
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Riff92
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:22:44
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Player team
Double Time [ 6500 / 27000 ] Victory March [ 6500 / 72000 ]
Zerglingstew
No day-to-day abilities.
08:04:28
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    Unit-count sprite
    x 1
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Player team
Hyper Repair [ 1400 / 27000 ] Hyper Upgrade [ 1400 / 54000 ]
BlueBounce
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
09:07:15
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Player team
Terrain Tactics [ 6000 / 36000 ] Prime Tactics [ 6000 / 63000 ]
JackBright
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
07:11:32
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Player team
Double Time [ 2450 / 27000 ] Victory March [ 2450 / 72000 ]
Nerrzhul
No day-to-day abilities.
08:14:21
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Player team
Hyper Repair [ 16900 / 27000 ] Hyper Upgrade [ 16900 / 54000 ]
Mausbrained
Units repair +1 additional HP (note: liable for costs).
07:03:06
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Player team
Lucky Lass [ 5350 / 27000 ] Covering Fire [ 5350 / 54000 ]
GRINCHER
Units gain +30% attack, but lose -20% defense.
08:15:48
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Player team
Knuckleduster [ 27000 / 27000 ] Haymaker [ 51550 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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