random war
Day 20 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 11/05/2025 - Last Updated: 11/24/2025 - Deepwood Fortress
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
ninis23 ninis23
No day-to-day abilities.
20:16:05
5200
POWER
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
rizriz17 rizriz17
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
23:22:02
120400
Terrain Tactics [ 36700 / 50400 ] Prime Tactics [ 36700 / 88200 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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    Unit-count sprite
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    x 1
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Player team
vvikusvanah vvikusvanah
Units gain +30% attack, but lose -20% defense.
24:07:38
5300
Knuckleduster [ 43200 / 43200 ] Haymaker [ 46150 / 86400 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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    Unit-count sprite
    x 5
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    Unit-count sprite
    x 1
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Player team
mkcz mkcz
Luck on attacks is -14% to +29%.
00:00:00
11100
Overclock [ 30550 / 48600 ] System Crash [ 30550 / 113400 ]
COP Button Luck range is changed to -24% to +54%.
SCOP Button Luck range is changed to -44% to +94%.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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