Pink 4
Day 10 - Boot: 00d 00h 00m - AET:
Game Started: 10/04/2011 - Last Updated: 01/10/2012 - Southeast Asia 96*80
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
SlimKirby
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
5000
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    Units in vision only
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    0/?
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Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
ooxianao
No day-to-day abilities.
4000
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    Units in vision only
  • 0
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    0/?
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Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
yus-sato
Units repair +1 additional HP (note: liable for costs).
3000
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    Units in vision only
  • 0
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    0/?
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Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 81000 ]
jaggerjack16
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
3000
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    Units in vision only
  • 0
  • 0
    0/?
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Lightning Drive [ 0 / 27000 ] Lightning Strike [ 0 / 81000 ]
steelbreaker
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
5000
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    Units in vision only
  • 0
  • 0
    0/?
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Tsunami [ 0 / 27000 ] Typhoon [ 0 / 81000 ]
joeli50
Units cost is reduced to 90% (10% cheaper).
9400
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    Units in vision only
  • 0
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    0/?
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
TYC
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
6000
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    Units in vision only
  • 0
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    0/?
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Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 81000 ]
Azzaphox
Units cost is reduced to 90% (10% cheaper).
16100
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    Units in vision only
  • 0
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    0/?
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
ICYoshi
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
4000
  • 0
    Units in vision only
  • 0
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    0/?
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Double Time [ 0 / 27000 ] Victory March [ 0 / 81000 ]
Donni
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
12000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 81000 ]
Erniewan
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
9000
  • 0
    Units in vision only
  • 0
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    0/?
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Copter Command [ 0 / 27000 ] Airborne Assault [ 0 / 81000 ]
SirCliffordDigby
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
5000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Copter Command [ 0 / 27000 ] Airborne Assault [ 0 / 81000 ]
stlbkr
Units gain +10% attack.
12000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
demonhands
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
6000
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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Snipe Attack [ 0 / 27000 ] Super Snipe [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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