Day 1 - Turn: 06d 22h 28m - Total: 07d 22h 28m
Game Started: 11/25/2025 - Last Updated: 11/26/2025 - 2v2v2v2 Teamwork Battle Race
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Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
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Cloq-01
Units (even air units) gain +10% attack power on roads.
07:16:20
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Player team
Forced March [ 0 / 27000 ] Trail of Woe [ 0 / 45000 ]
JuicyMeatball
No day-to-day abilities.
07:23:56
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Player team
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
METAL DANNY 420
No day-to-day abilities.
07:15:17
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Player team
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
SuperbConstant
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
07:22:27
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Player team
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
AcousticHemoroads
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
07:00:00
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Player team
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
Timster
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
07:00:00
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Player team
Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
AlMaMe
No day-to-day abilities.
07:00:00
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Player team
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
VoltSwitch
No day-to-day abilities.
07:00:00
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Player team
Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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