Fun-Match3 - Restart
Day 6 - Boot: 00d 00h 00m - AET:
Game Started: 12/25/2005 - Last Updated: 03/04/2006 - 4 Team Super Bob
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Nobody
No day-to-day abilities.
7700
  • 0
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Player team
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 42300 / 81000 ]
bazookabazooka
No day-to-day abilities.
34000
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Player team
Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
Mr_Nintendo
Units gain +10% attack.
24000
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Player team
Black Wave [ 27000 / 27000 ] Black Storm [ 73150 / 81000 ]
KLAAS JAN
Units (even air units) gain +10% attack power on roads.
31000
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Player team
Forced March [ 2100 / 27000 ] Trail of Woe [ 2100 / 81000 ]
NES Outlaw
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
7000
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Player team
Lightning Drive [ 2850 / 27000 ] Lightning Strike [ 2850 / 81000 ]
golden_cow2
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
29600
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Player team
Gold Rush [ 2000 / 27000 ] Power of Money [ 2000 / 81000 ]
Solofo
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
34100
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Player team
Market Crash [ 0 / 27000 ] War Bonds [ 0 / 81000 ]
Schorspion
Units gain +10% attack.
52000
  • 0
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Player team
Black Wave [ 0 / 27000 ] Black Storm [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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