World Conquest
Day 38 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/05/2025 - Last Updated: 06/19/2026 - M Sea
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Roosty1 Roosty1
Unaffected by snow, but rain affects him the same as snow would for others.
23:13:28
15200
Blizzard [ 32400 / 32400 ] Winter Fury [ 55550 / 75600 ]
COP Button Changes the weather to Snow for 1 day.
SCOP Button Enemy units lose 2 HP (to a minimum of 0.1 HP), and the weather changes to snow for 1 day.
  • 0
    Units in vision only
  • 0
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maomao10694 maomao10694
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
38:10:20
3850
Tsunami [ 9600 / 64800 ] Typhoon [ 9600 / 113400 ]
COP Button All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
SCOP Button All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
  • 96
    Units in vision only
    Unit-count sprite
    x 3
    Unit-count sprite
    x 43
    Unit-count sprite
    x 4
    Unit-count sprite
    x 4
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    x 3
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    x 12
    Unit-count sprite
    x 2
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    x 2
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    x 3
    Unit-count sprite
    x 6
    Unit-count sprite
    x 11
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 702400
  • 91000
    0/?
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chrisf1b chrisf1b
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
14:04:37
22750
Tsunami [ 0 / 50400 ] Typhoon [ 0 / 88200 ]
COP Button All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
SCOP Button All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
  • 0
    Units in vision only
  • 0
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莫歌 莫歌
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
17:23:47
13400
Double Time [ 27000 / 27000 ] Victory March [ 54850 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
  • 0
    Units in vision only
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Player team
Lobster T Honey Lobster T Honey
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
30:10:56
30850
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 75600 / 75600 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
  • 0
    Units in vision only
  • 0
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Player team
DrainCleaner DrainCleaner
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
10:06:00
24450
Tsunami [ 64800 / 64800 ] Typhoon [ 113400 / 113400 ]
COP Button All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
SCOP Button All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
  • 0
    Units in vision only
  • 0
  • 0
    0/?
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uxna uxna
No day-to-day abilities.
06:09:16
21000
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 32900 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 0
    Units in vision only
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LowEloNobody LowEloNobody
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
24:00:46
36100
Lightning Drive [ 32400 / 32400 ] Lightning Strike [ 42275 / 97200 ]
COP Button Air units attack and defense are increased to +20%.
SCOP Button Air units attack and defense are increased to +20%. All non-footsoldier units may move and fire again, even if built this turn (use this power after moving!).
  • 0
    Units in vision only
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BoldGiraffe BoldGiraffe
No day-to-day abilities.
00:00:00
28100
Hyper Repair [ 20025 / 64800 ] Hyper Upgrade [ 20025 / 129600 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 43
    Units in vision only
    Unit-count sprite
    x 17
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 293600
  • 38000
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KitsuneNatalae KitsuneNatalae
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
21:07:27
48500
Terrain Tactics [ 43200 / 43200 ] Prime Tactics [ 75600 / 75600 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
  • 0
    Units in vision only
  • 0
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Unggoy Slaya Unggoy Slaya
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
01:11:12
30750
Terrain Tactics [ 0 / 57600 ] Prime Tactics [ 0 / 100800 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
  • 0
    Units in vision only
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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