European Diplomats
Day 25 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/06/2025 - Last Updated: 03/09/2026 - European Diplomats
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
TacticsCommand TacticsCommand
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
03:00:37
32550
Market Crash [ 9600 / 32400 ] War Bonds [ 9600 / 97200 ]
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.
  • 50
    Unit-count sprite
    x 1
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    x 32
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    x 5
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    x 1
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    x 3
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    x 3
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    x 1
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    x 3
    Unit-count sprite
    x 1
  • 267350
  • 33000
    0/?
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Rickolas Rickolas
Luck on attacks is +0 to +19%.
00:00:00
54100
Lucky Star [ 32400 / 32400 ] Lady Luck [ 33575 / 64800 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
  • 47
    Unit-count sprite
    x 2
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    x 4
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    x 7
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    x 21
    Unit-count sprite
    x 2
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    x 1
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    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 427800
  • 52000
    0/?
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mildboi22 mildboi22
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
09:20:39
28000
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
  • 0
  • 0
  • 0
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Moose_ Moose_
Luck on attacks is +0 to +19%.
19:12:00
53500
Lucky Star [ 0 / 37800 ] Lady Luck [ 0 / 75600 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
  • 0
  • 0
  • 0
    0/?
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DoodleNoodle DoodleNoodle
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
01:01:13
34050
Market Crash [ 0 / 25200 ] War Bonds [ 0 / 75600 ]
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.
  • 0
  • 0
  • 0
    0/?
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JackBright JackBright
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
16:07:40
25400
Tsunami [ 0 / 36000 ] Typhoon [ 0 / 63000 ]
COP Button All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
SCOP Button All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
  • 0
  • 0
  • 0
    0/?
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Plus rai Plus rai
Units gain +10% attack.
11:03:31
15200
Black Wave [ 0 / 45000 ] Black Storm [ 0 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
  • 0
  • 0
  • 0
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Metalphantom Metalphantom
Units gain +10% attack and +10% defense.
26:08:24
30300
None [ 77850 / 108000 ] Ex Machina [ 77850 / 108000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
  • 0
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  • 0
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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