4D Chess
Day 11 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/08/2025 - Last Updated: 01/24/2026 - One Piece World Map
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
JuniorFirpo JuniorFirpo
Units cost +20% more to build, but gain +30% attack and defense.
07:18:49
13000
Morale Boost [ 43200 / 43200 ] Samurai Spirit [ 64260 / 75600 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
  • 0
  • 0
  • 0
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BigToe BigToe
Units gain +10% attack and +10% defense.
09:12:12
23000
None [ 90100 / 108000 ] Ex Machina [ 90100 / 108000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
  • 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
  • 27500
  • 2000
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Ironbasilisk Ironbasilisk
Units cost +20% more to build, but gain +30% attack and defense.
08:23:03
5000
Morale Boost [ 2520 / 36000 ] Samurai Spirit [ 2520 / 63000 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
  • 0
  • 0
  • 0
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Dasherlightning Dasherlightning
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
08:00:00
3000
Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
COP Button Vehicles gain +1 movement and their attack is increased to +20%. All units resupply fuel and ammo.
SCOP Button Vehicles gain +2 movement and their attack is increased to +40%. All units resupply fuel and ammo.
  • 0
  • 0
  • 0
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Jaklyman Jaklyman
Units cost +20% more to build, but gain +30% attack and defense.
00:00:00
11000
Morale Boost [ 34290 / 43200 ] Samurai Spirit [ 34290 / 75600 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
  • 7
    Unit-count sprite
    x 3
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
  • 76800
  • 2000
    0/?
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ViridisViperz ViridisViperz
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
03:14:09
13000
Max Force [ 14300 / 37800 ] Max Blast [ 14300 / 75600 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
  • 0
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  • 0
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Bleggaman Bleggaman
Units cost +20% more to build, but gain +30% attack and defense.
15:05:53
21000
Morale Boost [ 4800 / 50400 ] Samurai Spirit [ 4800 / 88200 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
  • 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
  • 42600
  • 2000
    0/?
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Grandel Grandel
Units cost +20% more to build, but gain +30% attack and defense.
16:03:57
1400
Morale Boost [ 32590 / 50400 ] Samurai Spirit [ 32590 / 88200 ]
COP Button All units' attack is increased to +40%.
SCOP Button All units' attack is increased to +40% and defense to +50%. Counterattacks do 1.5x more damage.
  • 9
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 29280
  • 4000
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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