euro solution I
Day 21 - Boot: 00d 00h 00m - AET:
Game Started: 10/30/2011 - Last Updated: 01/28/2012 - European Diplomats
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Ozon
No day-to-day abilities.
12600
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Sideslip [ 5131 / 27000 ] Sidewinder [ 5131 / 81000 ]
ymouba
Units (even air units) gain +10% attack power on roads.
34800
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Forced March [ 26140 / 27000 ] Trail of Woe [ 26140 / 81000 ]
hobby1128
Luck on attacks is +0 to +19%.
5000
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Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 81000 ]
uber recon
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
30100
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Copter Command [ 23536 / 27000 ] Airborne Assault [ 23536 / 81000 ]
Letos
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
28325
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Market Crash [ 27000 / 27000 ] War Bonds [ 69925 / 81000 ]
Rashanen
Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
48200
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Lightning Drive [ 27000 / 27000 ] Lightning Strike [ 81000 / 81000 ]
raubvogel
Units gain +10% attack.
16600
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Black Wave [ 2855 / 27000 ] Black Storm [ 2855 / 81000 ]
zogar1993
Units cost +20% more to build, but gain +30% attack and defense.
32320
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Morale Boost [ 1627.2 / 27000 ] Samurai Spirit [ 1627.2 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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