DD-R2-G19
Day 5 - Turn: 04d 06h 42m - Total: 08d 14h 32m
Game Started: 12/21/2025 - Last Updated: 12/27/2025 - Looming Threat 2vs2
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Stealer
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
07:04:44
5000
  • 9
    Unit-count sprite
    x 2
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
  • 25000
  • 9000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Urban Blight [ 3300 / 27000 ] High Society [ 3300 / 54000 ]
SPORK07
Units (even air units) gain +10% attack power on roads.
08:14:31
13000
  • 8
    Unit-count sprite
    x 2
    Unit-count sprite
    x 6
  • 13800
  • 7500
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Forced March [ 4500 / 27000 ] Trail of Woe [ 4500 / 45000 ]
FunkyOnion
Luck on attacks is -14% to +29%.
08:23:38
3000
  • 8
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 16600
  • 10500
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Overclock [ 600 / 27000 ] System Crash [ 600 / 63000 ]
MWB
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
06:19:07
3000
  • 8
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 17000
  • 10500
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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