Day 8 - Turn: 01d 23h 58m - Total: 09d 16h 45m
Game Started: 12/26/2025 - Last Updated: 01/07/2026 - Europa 50*50
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Meteor
Angry nell I told you this would happen!
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Jose507pty
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
09:07:41
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Double Time [ 3000 / 27000 ] Victory March [ 3000 / 72000 ]
Riff92
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
08:21:59
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Double Time [ 0 / 27000 ] Victory March [ 0 / 72000 ]
thrownaway
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
09:17:40
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Terrain Tactics [ 0 / 36000 ] Prime Tactics [ 0 / 63000 ]
soundsgood
Units repair +1 additional HP (note: liable for costs).
09:16:44
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Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
maomao10694
Units repair +1 additional HP (note: liable for costs).
07:03:15
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Lucky Lass [ 0 / 27000 ] Covering Fire [ 0 / 54000 ]
amberants
Units repair +1 additional HP (note: liable for costs).
06:00:48
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Lucky Lass [ 6000 / 27000 ] Covering Fire [ 6000 / 54000 ]
Konor_y
No day-to-day abilities.
02:00:00
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Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Longhornfury7
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
08:04:50
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Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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