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Day 32 - Turn: 02d 07h 52m - Total: 50d 06h 44m
Game Started: 12/29/2025 - Last Updated: 12/29/2025 - Redemption World
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
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X-OLDMAN
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
52:22:13
5500
  • 24
    Units in vision only
    Unit-count sprite
    x 6
    Unit-count sprite
    x 12
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 105200
  • 21000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Urban Blight [ 8400 / 59400 ] High Society [ 8400 / 118800 ]
Turbo Charge [ 30625 / 54000 ] Overdrive [ 30625 / 108000 ]
指挥官
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather. Units (even air units) gain +10% attack power on roads.
50:06:43
25400
  • 23
    Units in vision only
    Unit-count sprite
    x 6
    Unit-count sprite
    x 8
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 118200
  • 23000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Tsunami [ 64800 / 64800 ] Typhoon [ 95400 / 113400 ]
Forced March [ 48600 / 48600 ] Trail of Woe [ 50975 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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