DD-R2-G17
Day 14 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 12/30/2025 - Last Updated: 02/01/2026 - Looming Threat 2vs2
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
StarFlash250 StarFlash250
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
16:22:47
8400
Urban Blight [ 37800 / 37800 ] High Society [ 39800 / 75600 ]
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
  • 14
    Unit-count sprite
    x 1
    Unit-count sprite
    x 7
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    x 5
    Unit-count sprite
    x 1
  • 57600
  • 21000
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Player team
gv_ana gv_ana
Luck on attacks is +0 to +19%.
01:18:45
11000
Lucky Star [ 23050 / 37800 ] Lady Luck [ 23050 / 75600 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
  • 2
    Unit-count sprite
    x 2
  • 400
  • 9000
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Player team
Mr. Cannon Mr. Cannon
Luck on attacks is +0 to +19%.
07:14:23
8700
POWER
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
  • 0
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Player team
theredjames5 theredjames5
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
00:00:00
33700
Max Force [ 32400 / 37800 ] Max Blast [ 32400 / 75600 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
  • 21
    Unit-count sprite
    x 3
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    x 4
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    x 11
    Unit-count sprite
    x 3
  • 62800
  • 22500
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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