2v2 Battle Dome
Day 16 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 11/24/2011 - Last Updated: 12/04/2011 - 2vs2 - Battle Dome
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Erniewan
No day-to-day abilities. Air units gain +15% attack and +10% defense, and consume -2 fuel per day. Naval units lose -30% attack.
13100
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Player team
Hyper Repair [ 24270 / 27000 ] Hyper Upgrade [ 24270 / 81000 ]
Lightning Drive [ -1792.5 / 27000 ] Lightning Strike [ -1792.5 / 81000 ]
TheSniper
No day-to-day abilities. Units (even air units) gain +10% attack power on roads.
8800
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Player team
POWER
Forced March [ 14415 / 27000 ] Trail of Woe [ 14415 / 81000 ]
MAX FORCE
Unit cost is reduced to 80% (20% cheaper), but lose -10% attack. Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
790
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Player team
SUPER
Double Time [ 5579 / 27000 ] Victory March [ 5579 / 81000 ]
Grit Snipe
Units cost +20% more to build, but gain +30% attack and defense. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
4520
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Player team
SUPER
Gold Rush [ 20473.2 / 27000 ] Power of Money [ 20473.2 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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