Wild king 8 - europe
Day 6 - Turn: 00d 18h 30m - Total: 00d 18h 30m
Game Started: 02/01/2026 - Last Updated: 03/08/2026 - European Diplomats
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Meteor
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wild king800
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
11:00:31
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Meteor Strike [ 7890 / 54000 ] Meteor Strike II [ 7890 / 90000 ]
passionee
Units cost is reduced to 90% (10% cheaper).
12:06:55
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Barter [ 450 / 27000 ] Merchant Union [ 450 / 45000 ]
1000Pardons
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
18:29:26
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Snipe Attack [ 5210 / 27000 ] Super Snipe [ 5210 / 54000 ]
k34
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
09:04:17
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Meteor Strike [ 225 / 54000 ] Meteor Strike II [ 225 / 90000 ]
gr33d35
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
08:00:00
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Max Force [ 0 / 27000 ] Max Blast [ 0 / 54000 ]
31G_TPV
Units cost +20% more to build, but gain +30% attack and defense.
08:10:15
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Morale Boost [ 0 / 36000 ] Samurai Spirit [ 0 / 63000 ]
TacticsCommand
Units cost +20% more to build, but gain +30% attack and defense.
11:05:55
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Morale Boost [ 6200 / 36000 ] Samurai Spirit [ 6200 / 63000 ]
Toastmaker
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
07:03:23
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Terrain Tactics [ 1850 / 36000 ] Prime Tactics [ 1850 / 63000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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