3VS3,!!!
Day 16 - Boot: 00d 00h 00m - AET:
Game Started: 12/03/2011 - Last Updated: 04/30/2012 - 3V3 Pucky!
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
ponderfly
Units (even air units) gain +10% attack power on plains.
13000
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Player team
Beat Down [ 10995 / 27000 ] Block Rock [ 10995 / 81000 ]
The Weakest Xiaoniao
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
12000
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Player team
Urban Blight [ 11460 / 27000 ] High Society [ 11460 / 81000 ]
SM Ephraim
Units gain +30% attack, but lose -20% defense.
24200
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Player team
Knuckleduster [ 27000 / 27000 ] Haymaker [ 29965 / 81000 ]
Rush_FTK
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
20800
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Player team
Double Time [ 6550 / 27000 ] Victory March [ 6550 / 81000 ]
sm00040
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
17200
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Player team
Urban Blight [ 27000 / 27000 ] High Society [ 50460 / 81000 ]
tale
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
28400
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Player team
Enhanced Vision [ 10460 / 27000 ] Counter Break [ 10460 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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