glhf
Day 3 - Turn: 01d 04h 04m - Total: 03d 09h 30m
Game Started: 02/02/2026 - Last Updated: 02/11/2026 - Fall of Rome | Mediterranean v3
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Meteor
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Izalco
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
04:12:58
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Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
theAdmin
Units (even air units) gain +10% attack power on plains.
03:00:00
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Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
Toastmaker
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
03:09:29
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Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
OliverCromwell
Units (even air units) gain +10% attack power on plains.
02:09:56
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Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
Blazipig
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
03:22:44
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Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
1000Pardons
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
03:12:52
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Enhanced Vision [ 0 / 27000 ] Counter Break [ 0 / 45000 ]
CapReddy
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
03:10:12
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Turbo Charge [ 0 / 27000 ] Overdrive [ 0 / 54000 ]
TropicofCapricrn
Units (even air units) gain +10% attack power on plains.
01:12:54
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Beat Down [ 0 / 27000 ] Block Rock [ 0 / 54000 ]
Coxy90
No day-to-day abilities.
03:11:35
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Sideslip [ 0 / 18000 ] Sidewinder [ 0 / 45000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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