Day 23 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 12/16/2011 - Last Updated: 02/19/2012 - Foot of Olympus
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Dogysamich
Unaffected by snow, but rain affects him the same as snow would for others. No day-to-day abilities.
600
  • 0
  • 0
  • 0
Blizzard [ 20590 / 27000 ] Winter Fury [ 20590 / 81000 ]
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 36095 / 81000 ]
supahrob
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
13300
  • 0
  • 0
  • 0
Turbo Charge [ 27000 / 27000 ] Overdrive [ 63000 / 81000 ]
Max Force [ 21322.5 / 27000 ] Max Blast [ 21322.5 / 81000 ]
erz
Units (even air units) gain +10% attack power on plains. Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack.
39500
  • 0
  • 0
  • 0
Beat Down [ 0 / 27000 ] Block Rock [ 0 / 81000 ]
Turbo Charge [ 27000 / 27000 ] Overdrive [ 57926.3 / 81000 ]
lvda_1
Vehicles gain +10% attack, but all other units (including footsoldiers) lose -10% attack. Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
24100
  • 0
  • 0
  • 0
Turbo Charge [ 27000 / 27000 ] Overdrive [ 63000 / 81000 ]
Tsunami [ 27000 / 27000 ] Typhoon [ 43480 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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