Day 11 - Turn: 04d 18h 04m - Total: 16d 00h 28m
Game Started: 03/04/2026 - Last Updated: 03/14/2026 - Rivendell
Bracket: QC5 D 3 Final
Quack Cup #5 - Division 3 Final
- Contact tournament organizer
Message the tournament organizer for any questions or issues.
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
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DonKikong
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement. No day-to-day abilities.
16:13:10
2900
  • 18
    Unit-count sprite
    x 2
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    x 6
    Unit-count sprite
    x 2
    Unit-count sprite
    x 7
    Unit-count sprite
    x 1
  • 82500
  • 18000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Double Time [ 21750 / 27000 ] Victory March [ 21750 / 72000 ]
Sideslip [ 10875 / 18000 ] Sidewinder [ 10875 / 45000 ]
ecnelis
Unaffected by snow, but rain affects him the same as snow would for others. No day-to-day abilities.
16:00:27
16800
  • 18
    Unit-count sprite
    x 7
    Unit-count sprite
    x 8
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 70900
  • 18000
    0/?
    0/?
    0/?
    0/?
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Blizzard [ 24600 / 27000 ] Winter Fury [ 24600 / 63000 ]
Hyper Repair [ 12300 / 27000 ] Hyper Upgrade [ 12300 / 54000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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