silli map
Day 10 - Turn: 06d 16h 03m - Total: 14d 13h 59m
Game Started: 03/10/2026 - Last Updated: 04/14/2026 - Bacterial Diamond v3
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
tayzzer
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
09:16:38
26000
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Tower Shield [ 0 / 27000 ] Tower of Power [ 0 / 54000 ]
Lichinator
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
12:03:31
200
  • 176
    Unit-count sprite
    x 143
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 11
    Unit-count sprite
    x 4
    Unit-count sprite
    x 10
    Unit-count sprite
    x 1
  • 401200
  • 168000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
SUPER
Jon-Do
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15:15:43
3900
  • 136
    Unit-count sprite
    x 107
    Unit-count sprite
    x 8
    Unit-count sprite
    x 4
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 459900
  • 146000
    0/?
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Double Time [ 27000 / 27000 ] Victory March [ 67950 / 72000 ]
SecretSquid118
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
05:18:16
112600
  • 0
  • 0
  • 0
    0/?
    0/?
    0/?
    0/?
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    0/?
    0/?
Terrain Tactics [ 36000 / 36000 ] Prime Tactics [ 44600 / 63000 ]
bukie
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:18:25
6700
  • 193
    Unit-count sprite
    x 4
    Unit-count sprite
    x 5
    Unit-count sprite
    x 153
    Unit-count sprite
    x 19
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 7
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 488400
  • 212000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Double Time [ 27000 / 27000 ] Victory March [ 30050 / 72000 ]
Cloq-01
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
14:13:59
100900
  • 85
    Unit-count sprite
    x 7
    Unit-count sprite
    x 4
    Unit-count sprite
    x 64
    Unit-count sprite
    x 7
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 275900
  • 98000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Tower Shield [ 0 / 32400 ] Tower of Power [ 0 / 64800 ]
e13691246
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
12:23:32
1000
  • 169
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 145
    Unit-count sprite
    x 5
    Unit-count sprite
    x 10
    Unit-count sprite
    x 1
  • 304500
  • 148000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
POWER
-Riddik-
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
13:20:43
0
  • 94
    Unit-count sprite
    x 71
    Unit-count sprite
    x 3
    Unit-count sprite
    x 4
    Unit-count sprite
    x 8
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 179700
  • 113000
    0/?
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    0/?
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SUPER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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