Day 10 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/11/2026 - Last Updated: 05/23/2026 - Inland Viking
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
hesak hesak
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
25:15:39
1100
Tsunami [ 36000 / 36000 ] Typhoon [ 38550 / 63000 ]
COP Button All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
SCOP Button All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
  • 31
    Unit-count sprite
    x 18
    Unit-count sprite
    x 1
    Unit-count sprite
    x 8
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 108700
  • 25000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
3To3dSl0th 3To3dSl0th
No day-to-day abilities.
00:00:00
23000
Sideslip [ 2100 / 21600 ] Sidewinder [ 2100 / 54000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
  • 33
    Unit-count sprite
    x 21
    Unit-count sprite
    x 1
    Unit-count sprite
    x 6
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 94300
  • 25000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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