All the Kings' Men.
Day 15 - Boot: 00d 00h 00m - AET:
Game Started: 03/13/2012 - Last Updated: 05/25/2012 - European Diplomats
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
uber recon
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
5750
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Copter Command [ 10290 / 27000 ] Airborne Assault [ 10290 / 81000 ]
duc_de_lettres
Units (even air units) gain +10% attack power on plains.
18300
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Beat Down [ 27000 / 27000 ] Block Rock [ 54000 / 81000 ]
DVSvictim
No day-to-day abilities.
14450
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Hyper Repair [ 26350 / 27000 ] Hyper Upgrade [ 26350 / 81000 ]
yoshimitsu_blk
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
6000
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Copter Command [ 0 / 27000 ] Airborne Assault [ 0 / 81000 ]
Ian_the_pro
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
26500
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Tsunami [ 6055 / 27000 ] Typhoon [ 6055 / 81000 ]
Squadillah!
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
30700
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Tsunami [ 25225 / 27000 ] Typhoon [ 25225 / 81000 ]
brch
No day-to-day abilities.
11600
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Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 64800 / 81000 ]
TheEvilOutlaw
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
3600
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POWER
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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