Test game for Seoul
Day 10 - Turn: 00d 00h 00m - Total: 00d 00h 00m
Game Started: 05/30/2026 - Last Updated: 06/02/2026 - Seoul: Zombie Edition
(00,00)
Zoom In
Zoom Out
Zoom Level
Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
Duf Duf
Units gain +1 vision in Fog of War, have hidden HP, and counterattacks do 1.5x more damage. Luck is reduced to -9% to +9%.
16:23:36
45400
Enhanced Vision [ 10000 / 32400 ] Counter Break [ 10000 / 54000 ]
COP Button All units gain +1 vision, and can see into forests and reefs.
SCOP Button All units gain +1 vision, and can see into forests and reefs. A unit being attacked will attack first (even if it would be destroyed by the attack).
  • 30
    Units in vision only
    Unit-count sprite
    x 20
    Unit-count sprite
    x 5
    Unit-count sprite
    x 3
    Unit-count sprite
    x 2
  • 130600
  • 50000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Duf Duf
No day-to-day abilities.
16:23:37
48000
Sideslip [ 0 / 21600 ] Sidewinder [ 0 / 54000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
  • 44
    Units in vision only
    Unit-count sprite
    x 12
    Unit-count sprite
    x 26
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 170900
  • 48000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Duf Duf
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
00:00:00
22000
Max Force [ 0 / 32400 ] Max Blast [ 0 / 64800 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
  • 29
    Units in vision only
    Unit-count sprite
    x 18
    Unit-count sprite
    x 4
    Unit-count sprite
    x 2
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
  • 58600
  • 21000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Duf Duf
Direct units (except footsoldiers) gain +20% attack. Indirect units lose -10% attack and have -1 range.
15:21:11
30700
Max Force [ 27000 / 27000 ] Max Blast [ 54000 / 54000 ]
COP Button Direct units (except footsoldiers) gain +1 movement and their attack increases to +30%.
SCOP Button Direct units (except footsoldiers) gain +2 movement and their attack increases to +50%.
  • 28
    Units in vision only
    Unit-count sprite
    x 18
    Unit-count sprite
    x 9
    Unit-count sprite
    x 1
  • 76000
  • 31000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Duf Duf
Units gain +20% defense against indirect units. Each comtower grants all units an additional +10% defense.
15:22:59
34700
Tower Shield [ 27000 / 27000 ] Tower of Power [ 54000 / 54000 ]
COP Button Indirect defense is increased to +40%. Comtower bonuses are doubled.
SCOP Button Indirect defense is increased to +80%. Comtower bonuses are tripled.
  • 31
    Units in vision only
    Unit-count sprite
    x 12
    Unit-count sprite
    x 16
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
  • 101300
  • 32000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Duf Duf
Luck on attacks is +0 to +19%.
15:23:42
43800
Lucky Star [ 19350 / 27000 ] Lady Luck [ 19350 / 54000 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
  • 46
    Units in vision only
    Unit-count sprite
    x 3
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
    Unit-count sprite
    x 34
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 136400
  • 40000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Duf Duf
No day-to-day abilities.
15:23:42
30100
Sideslip [ 18000 / 18000 ] Sidewinder [ 40500 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
  • 32
    Units in vision only
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 21
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 88700
  • 29000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Duf Duf
Units gain +10% attack and +10% defense.
15:22:08
27000
None [ 39300 / 90000 ] Ex Machina [ 39300 / 90000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
  • 32
    Units in vision only
    Unit-count sprite
    x 19
    Unit-count sprite
    x 7
    Unit-count sprite
    x 4
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
  • 89700
  • 25000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Duf Duf
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15:23:10
26300
Double Time [ 27000 / 27000 ] Victory March [ 51600 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
  • 28
    Units in vision only
    Unit-count sprite
    x 15
    Unit-count sprite
    x 2
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
  • 98100
  • 26000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Duf Duf
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
15:04:59
22900
Double Time [ 20300 / 27000 ] Victory March [ 20300 / 72000 ]
COP Button Footsoldiers gain +1 movement and their attack is increased to +50%.
SCOP Button Footsoldiers gain +2 movement and their attack is increased to +70%. Footsoldiers capture buildings instantly, regardless of their HP.
  • 35
    Units in vision only
    Unit-count sprite
    x 23
    Unit-count sprite
    x 4
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 4
  • 94300
  • 23000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Duf Duf
No day-to-day abilities.
15:21:19
29600
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 34750 / 54000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
  • 32
    Units in vision only
    Unit-count sprite
    x 21
    Unit-count sprite
    x 4
    Unit-count sprite
    x 6
    Unit-count sprite
    x 1
  • 88100
  • 29000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Duf Duf
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
15:21:34
22500
Terrain Tactics [ 0 / 43200 ] Prime Tactics [ 0 / 75600 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
  • 25
    Units in vision only
    Unit-count sprite
    x 13
    Unit-count sprite
    x 7
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 76900
  • 22000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Duf Duf
No day-to-day abilities.
15:23:44
44200
Sideslip [ 18000 / 18000 ] Sidewinder [ 20500 / 45000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
  • 35
    Units in vision only
    Unit-count sprite
    x 23
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
    Unit-count sprite
    x 3
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 143700
  • 42000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Duf Duf
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
15:22:58
111700
Copter Command [ 22900 / 28800 ] Airborne Assault [ 22900 / 86400 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
  • 80
    Units in vision only
    Unit-count sprite
    x 5
    Unit-count sprite
    x 53
    Unit-count sprite
    x 11
    Unit-count sprite
    x 1
    Unit-count sprite
    x 10
  • 186700
  • 54000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Duf Duf
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
15:22:59
82600
Copter Command [ 28800 / 28800 ] Airborne Assault [ 43350 / 86400 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
  • 85
    Units in vision only
    Unit-count sprite
    x 53
    Unit-count sprite
    x 1
    Unit-count sprite
    x 1
    Unit-count sprite
    x 18
    Unit-count sprite
    x 7
    Unit-count sprite
    x 2
    Unit-count sprite
    x 2
    Unit-count sprite
    x 1
  • 267500
  • 61000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Duf Duf
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
15:07:09
114200
Copter Command [ 11150 / 28800 ] Airborne Assault [ 11150 / 86400 ]
COP Button Copters' attack is increased to +65%. 9 HP unwaited infantry are placed on every owned, empty city.
SCOP Button Copters' attack is increased to +65%. 9 HP unwaited mechs are placed on every owned, empty city.
  • 122
    Units in vision only
    Unit-count sprite
    x 32
    Unit-count sprite
    x 52
    Unit-count sprite
    x 12
    Unit-count sprite
    x 20
    Unit-count sprite
    x 5
    Unit-count sprite
    x 1
  • 333400
  • 65000
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
    0/?
Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



Advance Wars is (c) 1990-2001 Nintendo and (c) 2001 Intelligent Systems. All images are copyright their respective owners.