Free for all Zombies
Day 16 - Turn: 06d 12h 03m - Total: 13d 03h 23m
Game Started: 06/05/2026 - Last Updated: 07/14/2026 - [Zombies] 7p
(00,00)
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Replay
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
melly melly
Units repair +1 additional HP (note: liable for costs).
15:11:47
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Lucky Lass [ 37800 / 37800 ] Covering Fire [ 75600 / 75600 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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    Units in vision only
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meji meji
Units repair +1 additional HP (note: liable for costs).
13:23:03
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SUPER
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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    Units in vision only
    Unit-count sprite
    x 1
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Pyj16 Pyj16
Movement cost over all terrain is reduced to 1, except in Snow. Units lose -20% attack and gain +20% defense.
11:02:06
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Meteor Strike [ 7400 / 75600 ] Meteor Strike II [ 7400 / 126000 ]
COP Button A 2-range missile deals 4 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
SCOP Button A 2-range missile deals 8 HP damage. The missile targets an enemy unit located at the greatest accumulation of unit value.
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    Units in vision only
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typica21 typica21
Units gain +10% attack and +10% defense.
10:02:13
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None [ 90000 / 90000 ] Ex Machina [ 90000 / 90000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
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    Units in vision only
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Pseudoradius Pseudoradius
Units gain +10% attack and +10% defense.
13:03:22
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None [ 0 / 126000 ] Ex Machina [ 0 / 126000 ]
SCOP Button A 2-range missile deals 3 HP damage and prevents all affected units from acting next turn. The missile targets the opponents' greatest accumulation of unit value.
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    Units in vision only
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Arty_Xav57 Arty_Xav57
Units repair +1 additional HP (note: liable for costs).
15:04:42
?
Lucky Lass [ 37800 / 37800 ] Covering Fire [ 61000 / 75600 ]
COP Button Luck is improved to +0% to +39%.
SCOP Button Three 2-range missiles deal 3 HP damage each. The missiles target the opponents' greatest accumulation of footsoldier HP, unit value, and unit HP (in that order).
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    Units in vision only
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Sverdrup Sverdrup
Units gain +30% attack, but lose -20% defense.
16:09:50
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SUPER
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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    Units in vision only
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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