Day 19 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 04/21/2012 - Last Updated: 09/20/2012 - Dawn of the Dead
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
The connection was interrupted
Connecting...
edem150 edem150
No day-to-day abilities.
4500
Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Player team
ch6381335 ch6381335
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
4500
Terrain Tactics [ 0 / 27000 ] Prime Tactics [ 0 / 81000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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Player team
lord_jamlo lord_jamlo
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
5800
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 38975 / 81000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
TheEvilOutlaw TheEvilOutlaw
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
200
Snipe Attack [ 27000 / 27000 ] Super Snipe [ 27540 / 81000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
Awesomeness55 Awesomeness55
No day-to-day abilities.
4500
Sideslip [ 0 / 27000 ] Sidewinder [ 0 / 81000 ]
COP Button All units gain +1 movement.
SCOP Button All units gain +2 movement.
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Player team
MistressOfPlush MistressOfPlush
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
2400
Snipe Attack [ 13080 / 27000 ] Super Snipe [ 13080 / 81000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
lgr150 lgr150
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
5500
Snipe Attack [ 10630 / 27000 ] Super Snipe [ 10630 / 81000 ]
COP Button Indirect units gain +1 range and their attack is increased to +40%.
SCOP Button Indirect units gain +2 range and their attack is increased to +40%.
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Player team
zaykho zaykho
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
4500
Urban Blight [ 0 / 27000 ] High Society [ 0 / 81000 ]
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
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Player team
DukeC DukeC
No day-to-day abilities.
4500
Hyper Repair [ 0 / 27000 ] Hyper Upgrade [ 0 / 81000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
zhengbowen121 zhengbowen121
No day-to-day abilities.
6500
Hyper Repair [ 1280 / 27000 ] Hyper Upgrade [ 1280 / 81000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
Major K. Major K.
No day-to-day abilities.
449600
Hyper Repair [ 27000 / 27000 ] Hyper Upgrade [ 45460 / 81000 ]
COP Button All units gain +2 HP.
SCOP Button All units gain +5 HP, +10% attack, and +1 movement.
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Player team
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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