4v4 FOW juxpose
Day 15 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 04/23/2012 - Last Updated: 07/19/2012 - juxpose
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Damage Calculator (Hotkey: C)
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Meteor
Angry nell I told you this would happen!
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zaykho
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
19000
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    Units in vision only
  • 0
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Player team
Urban Blight [ 24565 / 27000 ] High Society [ 24565 / 81000 ]
Limetyx3
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
7000
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    Units in vision only
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Player team
Urban Blight [ 0 / 27000 ] High Society [ 0 / 81000 ]
KaiserTank
Units gain +10% attack.
19000
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    Units in vision only
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Player team
POWER
lord_jamlo
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
17850
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    Units in vision only
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Tsunami [ 27000 / 27000 ] Typhoon [ 31300 / 81000 ]
Ghost_pirate
Units gain +30% attack, but lose -20% defense.
4000
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    Units in vision only
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Player team
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 81000 ]
DJ-Moogle
Footsoldiers gain +30% attack and a 50% capture point bonus (rounded down). Other direct units lose -10% attack. Transports gain +1 movement.
1300
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    Units in vision only
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Player team
Double Time [ 4310 / 27000 ] Victory March [ 4310 / 81000 ]
Joly
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
33400
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    Units in vision only
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Copter Command [ 19355 / 27000 ] Airborne Assault [ 19355 / 81000 ]
matathias
Units gain +10% attack.
17000
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    Units in vision only
  • 0
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Player team
Black Wave [ 12420 / 27000 ] Black Storm [ 12420 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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