Day 9 - Boot: 00d 00h 00m - AET:
Game Started: 01/08/2006 - Last Updated: 03/03/2006 - 8P - Immigration (XXL)
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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Jeeves The Mole
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
7500
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Snipe Attack [ 900 / 27000 ] Super Snipe [ 900 / 81000 ]
Muijs
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
6000
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Tsunami [ 0 / 27000 ] Typhoon [ 0 / 81000 ]
invis
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack.
19000
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Snipe Attack [ 3650 / 27000 ] Super Snipe [ 3650 / 81000 ]
silver.arrow
Copters gain +50% attack, footsoldiers gain +40% attack, but all other non-air units lose -10% attack. Transports gain +1 movement.
11000
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Copter Command [ 0 / 27000 ] Airborne Assault [ 0 / 81000 ]
Tecker NL
Unaffected by snow, but rain affects him the same as snow would for others.
6000
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Blizzard [ 900 / 27000 ] Winter Fury [ 900 / 81000 ]
Sean Et Cetera
Units gain +10% attack.
7000
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Black Wave [ 2500 / 27000 ] Black Storm [ 2500 / 81000 ]
Gup
Units cost +20% more to build, but gain +30% attack and defense.
4500
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Morale Boost [ 0 / 27000 ] Samurai Spirit [ 0 / 81000 ]
Steven13
Units cost is reduced to 90% (10% cheaper).
11100
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Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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