Day 10 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 05/10/2012 - Last Updated: 08/08/2012 - European Diplomats
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Game Menu
Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
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Karis Fra Mauro Karis Fra Mauro
Naval units gain +1 movement and +10 defense. Air units lose -30% attack. Unaffected by rain (except vision), and has a higher chance of Rain in random weather.
600
Tsunami [ 13885 / 27000 ] Typhoon [ 13885 / 81000 ]
COP Button All enemy units lose 1 HP (to a minimum of 0.1 HP) and half their fuel.
SCOP Button All enemy units lose 2 HP (to a minimum of 0.1 HP) and half their fuel. Weather changes to rain for 1 day.
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Meta Rexy Meta Rexy
Units gain +10% attack.
52600
Black Wave [ 25110 / 27000 ] Black Storm [ 25110 / 81000 ]
COP Button All units gain +1 HP, and all enemy units lose -1 HP (to a minimum of 0.1 HP).
SCOP Button All units gain +2 HP, and all enemy units lose -2 HP (to a minimum of 0.1 HP).
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CO_Raven CO_Raven
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
30300
Terrain Tactics [ 27000 / 27000 ] Prime Tactics [ 40880 / 81000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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fireferret fireferret
Luck on attacks is +0 to +19%.
27000
Lucky Star [ 0 / 27000 ] Lady Luck [ 0 / 81000 ]
COP Button Luck is improved to +0% to +59%.
SCOP Button Luck is improved to +0% to +99%.
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MiserableChristian MiserableChristian
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
20500
Urban Blight [ 27000 / 27000 ] High Society [ 33335 / 81000 ]
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
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zaaps1 zaaps1
Receives +100 funds per property that grants funds and she owns. (Note: labs, comtowers, and 0 Funds games do not get additional income).
20500
Market Crash [ 700 / 27000 ] War Bonds [ 700 / 81000 ]
COP Button Reduces enemy power bar(s) by (10 * Funds / 5000)% of their maximum power bar.
SCOP Button Receives funds equal to 50% of the damage dealt when attacking enemy units.
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Ian_the_pro Ian_the_pro
Units gain +30% attack, but lose -20% defense.
75000
Knuckleduster [ 0 / 27000 ] Haymaker [ 0 / 81000 ]
COP Button All units' attack is increased to +50%.
SCOP Button All units' attack is increased to +80%.
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Player team
zaykho zaykho
Units gain +10% attack for every terrain star (note: air units are unaffected by terrain).
1800
Terrain Tactics [ 27000 / 27000 ] Prime Tactics [ 42210 / 81000 ]
COP Button Movement cost for all terrain is reduced to 1, except in Snow.
SCOP Button Terrain stars are doubled (attack and defense). Movement cost over all terrain is reduced to 1, except in Snow.
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NCSUCT NCSUCT
Units (even air units) gain +40% attack while on urban terrain. HQs, bases, airports, ports, cities, labs, and comtowers count as urban terrain.
25000
Urban Blight [ 0 / 27000 ] High Society [ 0 / 81000 ]
COP Button All enemy units lose -3 HP on urban terrain. Urban bonus is increased to +80%.
SCOP Button Urban bonus is increased to +130%, and attack for all units is increased by +3% for each of your owned urban terrain.
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Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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