Top vs Bottom Team
Day 20 - Boot: 00d 00h 00m - AET: 00d 00h 00m
Game Started: 09/15/2012 - Last Updated: 10/09/2012 - Cage Match!
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Messages
Damage Calculator (Hotkey: C)
Move Planner
Meteor
Angry nell I told you this would happen!
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HandyMantis
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
14720
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Player team
Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 31252.2 / 81000 ]
Barter [ 27000 / 27000 ] Merchant Union [ 42320.2 / 81000 ]
DJ-Moogle
Indirect units have +1 range and gain +20% attack. Direct units (except footsoldiers) lose -20% attack. Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
4205
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Player team
Snipe Attack [ 4916 / 27000 ] Super Snipe [ 4916 / 81000 ]
Gold Rush [ 27000 / 27000 ] Power of Money [ 33534.8 / 81000 ]
D.D
Units cost +20% more to build, but gain +30% attack and defense. Units cost is reduced to 90% (10% cheaper).
1450
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Player team
Morale Boost [ 27000 / 27000 ] Samurai Spirit [ 63000 / 81000 ]
Barter [ 0 / 27000 ] Merchant Union [ 0 / 81000 ]
khdou
Units cost is reduced to 90% (10% cheaper). Unit cost is reduced to 80% (20% cheaper), but lose -10% attack.
24293
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Player team
Barter [ 26790.3 / 27000 ] Merchant Union [ 26790.3 / 81000 ]
Gold Rush [ 5974.7 / 27000 ] Power of Money [ 5974.7 / 81000 ]
Damage calculator
? Hold down "A" or "D" while clicking a unit to add it to the calculator
Attacker [Select] Hotkey: A [Swap]
Defender [Select] Hotkey: D

{{attacker.co.co_name === "Lash" && attacker.power === "S" ? attacker.terrain.terrain_defense * 2 : attacker.terrain.terrain_defense}}

Toggle out of ammo

{{defender.co.co_name === "Lash" && defender.power === "S" ? defender.terrain.terrain_defense * 2 : defender.terrain.terrain_defense}}

Toggle out of ammo
{{damage.minInfo.percent}}% - {{damage.maxInfo.percent}}% {{damage.minInfo.fundsDamage}} - {{damage.maxInfo.fundsDamage}}
@{{defRemainingHP.minHP}}HP {{damage.minCounterInfo.minLuck.counterPercent}}% - {{damage.minCounterInfo.maxLuck.counterPercent}}% @{{defRemainingHP.maxHP}}HP {{damage.maxCounterInfo.minLuck.counterPercent}}% - {{damage.maxCounterInfo.maxLuck.counterPercent}}% {{damage.minCounterInfo.minLuck.counterFundsDamage}} - {{damage.maxCounterInfo.maxLuck.counterFundsDamage}}



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